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      <image:title>Blog - From Concept to Prototype - The original prototype of “In A World.”</image:title>
      <image:caption>The original prototype of In A World, printed at home.</image:caption>
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      <image:title>Blog - From Concept to Prototype - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - From Concept to Prototype - The first iteration of the Want cards, back when we were still using “I want” instead of “We want.”</image:title>
      <image:caption>“If you're working on a game of your own, here's the best advice we can offer: build something you can play as soon as possible, even if it's embarrassingly rough. You will learn things during that first playtest that no amount of planning can teach you.”</image:caption>
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      <image:title>Blog - From Concept to Prototype - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <lastmod>2026-04-12</lastmod>
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      <image:title>Home</image:title>
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      <image:title>Home - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Home</image:title>
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      <image:title>Home</image:title>
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      <image:title>Home</image:title>
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      <image:title>Home</image:title>
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  <url>
    <loc>https://www.ludonautgames.com/about</loc>
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    <lastmod>2026-04-03</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/699df80a8bcd2e3305b9da4c/fa037967-2fc4-4c1a-888d-340627059a0a/DW5A2874.jpg</image:loc>
      <image:title>About - What inspired In A World?</image:title>
      <image:caption>We wanted to create a game that was easy to pick up and accessible to everyone, from grandparents to younger siblings. We liked the format of Apples to Apples and Cards Against Humanity, but we wanted to encourage imaginative problem-solving and group role-playing. After years of throwing ridiculous "would you rather?" questions at each other, we decided to structure the wild scenarios we dreamt up into a formal card game, and In A World was born.</image:caption>
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      <image:title>About - What's next for Ludonaut Games?</image:title>
      <image:caption>We're working on a game called Conspiracy, which takes inspiration from social deduction games like Mafia and Werewolf. We're doing something new with Conspiracy that we haven't seen before in any other games, so we're excited to introduce a genre-defying experience to our players.</image:caption>
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    <lastmod>2026-04-12</lastmod>
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